Motion Design · Graphic Design

Character animation in Rive

Tools
  • Rive
  • Affinity Designer

Overview

A character animation project focused on creating a flexible, fully rigged character and bringing it to life with a walk cycle in Rive.

Role

Motion Design, Graphic Design

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Interactive demo. Use the cursor to adjust the speed.

Process

I prepared the character illustration and separated it into animation-ready layers in Affinity Designer. Since the artwork was raster-based rather than vector, I used meshes in Rive to give each body part additional flexibility and enable natural deformation.

In Rive, I built the character rig using the bone system, connected the individual body parts, and refined the deformations. The final step was creating and animating a complete walk cycle directly in Rive.

Walk cycle rig created in Rive
Walk cycle rig created in Rive.

Basic blend state

A basic blend state that transitions the animation between idle and walk cycles based on pointer movement.

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